I think we're at a point now where the work itself doesn't feel like something we want to just be over, like we did before our vacation, but since we did have things we wanted to do in Animal Crossing, we were a little bit impatient about it. That being the case, I think we may have recovered from the burnout, but there might never be any recovery from the "having other things we also want to do" aspect. This is the problem with games like Animal Crossing that have no clear goal but just keep giving you more stuff to do.
I feel like Animal Crossing is like the more elaborate version of all the free-to-play mobile apps. We were talking to a friend about it, and the fact that they have seasonal events came up, and I was like, "That's how they get you," and she was like, "But it's nice to have new things to do when you get to playing," and I've thought about it since then and my conclusion is that it would be nice, if we were the type of people to just check in on our video games every once in a while, but since our play style is the "complete EVERYTHING!!!!" style...well, it gets to be tricky. I'm a little worried that somewhere down the line, we might have to just say goodbye to the island because we don't know how to manage our time properly. We'll see.
Today I'm thankful for getting to work on a pretty darn funny simulpub, finally getting a mermaid fishy dress from Pascal!!!, getting to try Eggo french toast (not too bad if you can't make your own french toast because you're afraid of cooking with or buying eggs or whatever), getting to watch a very funny episode of Psych, and getting a pagoda from Gulliver.